nettmus:2018-04-24_npapws_2018
Table of Contents
NPAPWS 2018
- Place: Miami, New World Symphony
- Date: 2018-04-24 to 2018-04-26
- Programme: https://npapws.org/npapw18-programme/
The following sections are based on Otto J Wittner's notes from the workshop.
Panel discussion on itc's impact on music eduation ++
- Many opportunities… (bla bla)
- Network performaings arts at the stage now as motion pictures were in the beginning
- I.e. currently mostly recreating live conserts/performances like cinema just filmed theater performances
- New unique productions will probably emerge over time
- Should we and can we compete with the real thing, i.e. live performances ?
- No, but online / virtual version should inspire the audience to visit live venues
- (Panel focus in general towards classical music.)
- (They seem to forget/ignore all other genre of music…)
- Question from audience raised this issue. Plan member admit all music should be listened to
Panel on international collaborations
- ( EaPConnect summary )
- Music collaboration tools rigged in “public” space at Tempere univ. linked to UK
- Applied Nimbra hw boxes (120 KNOK for a pair !)
- A lot of activities emerged over the link
- Ref 196? experiment named “whole in space” (online link across US)
- Students are uncomfortable the first two-three sessions, but then start chatting over the link
- ( Claudio reports how music collab. tech. seem to disappear when it works properly )
- Misc success stories where scepticle musicians (incl. professional conductor) are convinced when after trying music coll. tech.
Recording Audio Across distance
- Slide (ref picture taken on phone) showing latencies across orchestra and across US Internet topology
- Live clapping experiment showing have musicians deaccelerate when delaly is introduced and no visual reference is available.
- Popular music
- Microtiming is important, groove, fast percussion
- In studio: Click tracks, visual cues (no conductor)
- Latency issue are very different from classical (orchestra) music
- Collaboration between Berkely (and all its international campuses) and Napier in Edinburgh
- Example with el-guitar teaching session with 810ms rt delay
- Example of work composed assuming 3sec latency
- Example showing successful cross atlantic studio session with ~90ms return delay
- Delay test performed with studio musicians
- Ref Chris Chafe's clapping experiments from 2004'ish
- Three musicians were given gradually increasing delay toward the other two musicians
- Deaccelleration begins at 35ms. A disaster av 60ms.
- Fast paced melody, some acceleration when delay is ̃~0ms, deacceleration starts around 35ms
- Drummer admit to “give up and just go with it” at 35ms
- Lola-cue-track and recordings at each end
- MUST run ProTools (or just the same DAW?) on both ends to enable “reproduction” off-line later
LOLA, Ultragrid and MVTP updates
- LOLA
- Utilizes multiple cores in the hw
- Possible to downscale sessions to 20Mbps
- Attention needed to not configure sessions to require more resources than hw and network can provide
- Long list of requested features
- Analogue SD cameras will not be supported in coming versions
- Web site https://lola.conts.it
- Multiple camera support coming (in version 2.0 ?)
- Ambisonic experiments ongoing
- Replay on-the-fly in 2.0
- Smaller units
- Startech USB3 eth dongle
- External USB audio interface (e.g. fireface) with 64 sample option
- Gaming laptop, e.g. Dell, with Nvidia graphics card (with cuda support)
- Launch event in september 2018, hence ready during summer
- Ultragrid
- Now up to 8k video
- Frame based video capture. Support for misc capture cards.
- Next release
- 120 fps support. Bitflow capture card support
- Intel GPU video acceleration support
- Full Spout support
- New GUI (at last.)
- End-to-end minimum delay ~30ms
- 120 fps uncompressed, bitflow capture card, JAI Spark camera, 120hz display
- Difficult with respect to light conditions
- Normal conditions give end-to-end ~40ms
- uncompressed 60hz 4k video
- All-equipment-in-one-box option developed, base don laptop and external capture cards
- GUI
- Minimum setup: Camera selection, display selection (and/or preview), Video and audio compression, destination
- Community update
- UG applied for voice master classes
- UG and LOLA has been applied together in event (Near in the distance 3)
- UG applied for live concert distribution i US from theater to schools and libraries
- Limited link capacity
- Old hw
- MVTP video transmission units
- Smaller unit: 2x full HD (1080p60), Larger supportes 4xHD
- 2 ch audio per video stream, 24 bit 48khz (?)
- Add < 1ms latency due to compression and transmission
- Compression ratio 5:1 or 10:1 with film industry quality
- Dream Chip Technology cameras: HD and 4k 6hz versions
- Only 0.1ms delay from sensor to sdi output !
- … not including shutter time, i.e. 1/fps
- SDI cameras are superior to USB cameras w.r.t. image quality
- Low delay SDI cameras exist !!
On the Fringe
- Common difficulties for “normal” internet users: Capacity limitation, NAT/firewalls, …
- Tools that work
- JamKazam
- From 2014, standard audio intercase
- Without latency (?), no feedback issues (?)
- Sw with network monitoring, audio monitoring, ++
- Multi web cam support
- Chat and backtalk channel
- Fees for lessons and JamTracks, otherwise free to use
- Demo: 130k incoming audio (!) A lot of packet-loss
- Legal issues? On session initiation you choose which copyright license should apply
- In general well developed piece of sw, especially to be freely downloadable
- Codec ? Now codec, raw audio (Really? At 130kbps ?)
- Artsmesh
- Build on Jack API and ffmpeg
- Need to be bought via the crypto currency Ethereum
- $100 dollar for purchase
What about wireless?
- 5G networks will make architecture merge with the Internet
- Due to screen + camera technology and high bandwidth
- … or via virtual reality head-sets
- More sensors will be applied, e.g.
- Sensor in bow for violins
- Haptic gloves
- 3D audio
- “Connected cultures” project
- Vision: Include artists from where they are ⇒ wireless technology essential
- 5G are suppose to provide ultra-low latency… (probably only close to what wired nets provide)
- Illustration showing 5G cell example with also indoor cells
- Experiments with 4G shows 200ms end-to-end latency (Pipeline: web-cam … 4G… some display)
- 4G is suppose to introduce around 40ms delay. 5G are to improve upon this.
- 3D sound
- Use surround speaker system rather than some headset
- (A lot of details about 5 channel 3d audio experiments)
- Capturing and representing audio reflections of higher degree is important
- Q&A
- How will 5G handle interference and other radio wave challenges? Similar to 4G, but also apply beam forming to focus radio coverage to smaller areas
Producing and staging network performances
- Ian Biscoe, Renate Kreil, Maria Isabel Gandia
- Project including Cuba and Havanna in a networked perfomance
- Hardly no Internet networks available
- A lot of enthusiasm required
- Language challenges
- Good partners / helpers important
- E.g. an american with Cuban friends in the sw business
- Local solutions: E.g. green screen based on curtains fixed with tape to wall
- Elector acoustics based on vintage computer hw (e.g. commodore 64)
- Project shown at NPAPWS 2017 in Copenhagen
- Net arts coordination center - https://www.netart.cc
- Recommend to set up a web site as the first step in a networked performance projects
- For advertising first, and for documentation later
- So far always aim for new challenges, e.g. new scales (no of sites / participants) og tool combinations
- Time frame for larger project is around two years
- Recording of show shown combining LOLA and Ultragrid
- 3 remote participants (projected in background), dancer on stage
- 20 technicians at one end of production (Wienna side)
- 80 people in total all places together
- Univ Catalonia
- Check your Internet connection before planning performance
- In person meetings are valuable
- Interaction and cooperation with people from other cultures (with other languages) is necessary
- Be open and patient
- Funding: E.g. EaPConnect, city council
- Artists: Students enjoy participating
- Network “hacks” may be required
- When applying green screens ALL colors need to be transmitted, i.e. both R, G and B connectors must be in place
- Ian brings
- either his own bus with all that he needs or…
- A suitcase with converters and connectors as well as capture cards and graphics cards (?)
- Borrow computers, projectors and camera
- Ian integrates available systems by writing minor patches
- What about reliability? Do you have backup plans?
- Too expensive unfortunately
- Tape down connectors
nettmus/2018-04-24_npapws_2018.txt · Last modified: 2018/04/30 09:34 by 127.0.0.1